A downloadable Asset pack

Buy Now$3.00 USD or more

About The Asset Pack


Bring your game to life with this high-quality asset pack! This pack contains a fully animated 2D pixel art character designed for side-scrolling platformers RPGs.

Whether you are prototyping a quick jam game or building a full release, these assets are ready to drop right into your engine. Originally designed for the dark, atmospheric world of Lost Morale, these sprites are perfect for games needing a gritty, combat-heavy vibe.

This character is a terrifying, bio-mechanical monstrosity built for relentless combat. Powered by a volatile chest reactor, it relies on brute force—utilizing ground-shattering seismic shocks, stomping charges, and heavy attacks to crush its enemies. It is designed for absolute survival; it can extract and compile the corpses of the fallen to heal and strengthen its armored shell. Most horrifying of all, it cannot be easily killed. When its main body falls, its true form—a Sentient Core AI—emerges from the wreckage, wandering the battlefield to harvest fresh corpses until it can completely rebuild its monstrous host.

(Note: These assets were created using AI generation tools and have been carefully curated, cleaned, and organized for direct use in game engines.)


What's Included?

  • Format: PNG sprite sheets
  • Resolution: 64x64 pixels (sprite sheet height - 104 pixels)
  • Total Files:
    • Free - 8 Sprite Sheets, 1 ReadMe
    • Paid - 28 Sprite Sheets, 1 ReadMe
  • Engine Compatibility: Ready for Unity, Godot, GameMaker, and more!


Animations Included

Free:

Idle17 frames
Walk17 frames
Melee18 frames
Block7 frames
Death25 frames

Paid:

Idle17 frames
Walk17 frames
Melee18 frames
Block7 frames
Death25 frames
Piston Smash18 frames
Melee Combo 118 frames
Seismic Shock17 frames
Stomping Charge13 + 9 frames
Reactor Purge18 frames
Corpse Compile9 frames
Additional Ability Trigger9 frames
Melee Combo18 frames
Taunt13 frames


Animation Usage Notes

  • Seismic Shock: This animation depicts the character pounding the ground to send a forward wave (similar to Shredder's ground-pound special in TMNT Tournament Fighters). Please note: This pack only includes the character's movement. The actual forward shockwave/projectile VFX is not included. It is recommended that you spawn your own projectile or particle effect on the exact frame the character strikes the ground.
  • Stomping Charge: This multi-part attack is split across 4 distinct sprite sheets so you can dynamically control the duration of the charge in-game:
    • Charge Loop - A continuous running animation to loop while the character is actively charging forward.
    • Charge End - The impact/stopping animation for when the charge connects with an enemy or finishes.
    • Restore to Idle (2 Variations) - Use either of these two transition animations to smoothly return the character from the charge stop back to their standard idle pose, depending on the pacing you want.    
  • Reactor Purge: This animation depicts a massive, multi-directional energy release originating from the character's chest reactor. Please note: This pack only contains the character's physical body animation. The actual expanding electrical bubble/surge VFX is not included. It is recommended that you add your own expanding circular particle effect originating from the character's center on the climax frame of the animation.
  • Corpse Compile: This 9-frame animation transitions the character from their idle stance into an "extraction" pose, perfect for a mechanic where the character compiles, extracts, or absorbs nearby corpses to heal itself or power up and grow stronger. We recommend playing frames 1 through 9, pausing and holding on the 9th frame while the absorption action occurs in your game, and then playing the animation in reverse (frames 9 down to 1) to smoothly return the character to idle.
  • Additional Ability Trigger: This 9-frame animation is highly versatile and designed for casting long-duration or custom abilities (such as spawning a shield around/in front of the character, inducing a massive earthquake, or summoning custom units). Just like Corpse Compile, I recommend playing frames 1 through 9, holding on the 9th frame while the ability executes in your game, and then reversing the animation (frames 9 down to 1) to seamlessly return to idle.


Upcoming Updates (Roadmap)

This asset pack is currently in development! By purchasing the full version now and following this project, you'll get access to these planned future updates:

  • Sentient Core Entity: A separate, bio-mechanical AI monstrosity that spawns upon the character's death. If left unkilled, this machine will roam the environment searching for corpses. Once it compiles enough bodies, it will respawn the main monster.
  • Dedicated VFX: Included visual effects for the expanding electric bubble ("Reactor Purge"), the forward shockwave ("Seismic Shock"), and a default mold/mound that emerges from the ground to consume bodies during the "Corpse Compile" animation.
  • Ability Extras: Additional assets for summoned units, a protective shield, ground-sprouting spokes, and projectile spokes to pair perfectly with the "Additional Ability Trigger".
  • Boss Fight Mobility: Hover, float, and teleport animations designed specifically to give the character dynamic movement during boss encounters.
  • Expanded Arsenal: More variety in ranged and close combat attacks (including a block/parry and bow-and-arrow mechanics).


License & Usage

  • License: CC0 (Public Domain)
  • Commercial Use: You can use this in free and commercial projects.
  • Modification: You can modify these assets to fit your game.
  • Credit: Credit is not required but heavily appreciated! (Link back to this page if you do).
  • Restrictions: Please do not resell or redistribute these assets as your own.

Purchase

Buy Now$3.00 USD or more

In order to download this Asset pack you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

MeatCompiler - Full.zip 1.8 MB

Download demo

Download
MeatCompiler.zip 640 kB

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